![]() ![]() The main problem with the game is the controls. The navigation for these courses is very easy. Again on each course you have several options, like a competing in a race or a half pipe tournament. SSX Blur uses the same format at the third edition of the game, three different peaks with several courses on each. ![]() Though all of these things add to SSX's playability, it takes a few steps back by eliminating what made the game such fun to play- complex tricks that were easy to do. There are creative new tournaments, many different ways to attempt courses, and a great layout. SSX's highly anticipated 4th game sold exclusively for Wii, entitled 'SSX Blur' has a lot of good intentions. With friends, gamers may compete in two-person split-screen or four-person alternating action. As the meter fills, the in-game background music adjusts to antagonize the intensity. During a run, players can collect pickups that unlock a special "Uber Trick." To land an Uber Trick, gamers must fill their Groove Meter by completing a successful round of tricks. Gamers may select from a cast of ten returning characters or choose one of two new avatars and then attempt to make it down the slope using the Nunchuk and Wii-Remote to pull off impossible tricks and combos. The 12 courses in the game feature updated versions of classic levels along with a selection of stages created specifically for the Wii. Returning to the series are several gameplay modes including "Quickplay" and "Tournament." "Quickplay" allows gamers to sample several half-pipe, slaloming, and racing competitions while "Tournament" requires players to take on many competitors as they attempt to reach the peak of the mountain. Designed as a "best of" version of previous SSX titles, the game offers a variety of single-player experiences along with two choices for multiplayer competition. Gamers are invited to get some air and slalom down a mountainside in SSX Blur. ![]()
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